There's your everyday kind of coincidence that leaves you saying, "Huh. That's funny." Then there's freaky coincidences that leaves you saying "What the? What sort of madness is this?" There have been a few in my life, and here are three of them.
1. Many years ago, back when video games was a new thing to me, we got a game called Smartball. In the game (At least the English version) the main character is a prince named Jerry, who's wife and princess is named Wendy; which are the same names of my parents! Now, sure, a video game character having the same name as you isn't a freaky coincidence, but a husband and wife in a game having BOTH the same names as your parents, that's freaky.
2. This one needs background. I've written a sci-fi novel involving robots, many of the characters being based on Lego creations I've made. This story means a lot to me, and one day I may publish it, but at this time it's on the far back burner.
Anyways, one of the characters in the story is named Bitesaw: A robot that has excellent mobility in water.
The other half of this freaky coincidence comes from a show called Jackie Chan Adventures. In it there's a character named Bai Tza, which is oddly pronounced very similar to Bitesaw! Not only that, but Bai Tza is also a water-themed character.
3. This is another freaky coincidence involving my novel. Keep in mind that I wrote this novel several years before these other characters came by. Another character in it is named Jetjammer, a small robot that can fly. It doesn't have arms, but basically just a head with feet and two thin wings in the back.
Now, have your heard of the TV program Jetix? Sure, both having the word jet in their name isn't much of a coincidence, BUT LOOK AT THAT CHARACTER!!! It looks crazily, freakishly similar Jetjammer! Well, I guess you'll have to take my word for it given that I don't have a drawing of Jetjammer. But believe me, they're similar!
Tuesday, September 18, 2012
Monday, August 13, 2012
Another App!
Saturday, August 11, 2012
A City More Relaxing Than Nature?
I find it strange, but it's true. Yesterday I went on a YSA ward camp out to a member's property back in the mountains by Boulder. I drove past trees, mountain sides, and more trees. To me, it was "Eh, it's nature." When I got up there, one of the girls said "I was distracted while driving because I wanted to keep slowing down and look at the wonderful scenery." I, however, had no trouble keeping my eyes on the road.
I didn't plan on staying the night, and after finding out that trying to sleep in a car with seats shorter than the length of your body isn't comfortable, I drove home around 1 AM. As I made my way down the mountain, I would occasionally catch glimpses of the city below, and that's when I slowed down to look at the scenery. Seeing the thousands of speckled, twinkling lights down there was wonderful, as well as calming and peaceful. Even after I got off the mountain and into the city itself, I was still awe-struck and felt incredibly relaxed. No one was around, and there were rarely any other cars to worry about. No one was around, but all the buildings were lit amongst the cloud of darkness.
I find it strange how most people (Especially my dad) find scenes of unaltered nature to be wonderful. My dad's dream home is to live in a cabin in the middle of nowhere. I, on the other hand, love to be in the heart of the city.
I have in my mind an image of great, peaceful scenery. Sitting in a large window sill, looking out a large, clear window and beholding the sparkling city at night, while possibly listening to Jazz. Perhaps part of it stems from Microsoft Bob, where I could make rooms like the one below.
Or perhaps faint memories of, when a young kid, sitting in the car and looking out at the stars and city going by.
I dunno, it seems strange. All I know is that I haven't been more relaxed in a long time than when I drove home last night around 2 AM.
I didn't plan on staying the night, and after finding out that trying to sleep in a car with seats shorter than the length of your body isn't comfortable, I drove home around 1 AM. As I made my way down the mountain, I would occasionally catch glimpses of the city below, and that's when I slowed down to look at the scenery. Seeing the thousands of speckled, twinkling lights down there was wonderful, as well as calming and peaceful. Even after I got off the mountain and into the city itself, I was still awe-struck and felt incredibly relaxed. No one was around, and there were rarely any other cars to worry about. No one was around, but all the buildings were lit amongst the cloud of darkness.
I find it strange how most people (Especially my dad) find scenes of unaltered nature to be wonderful. My dad's dream home is to live in a cabin in the middle of nowhere. I, on the other hand, love to be in the heart of the city.
I have in my mind an image of great, peaceful scenery. Sitting in a large window sill, looking out a large, clear window and beholding the sparkling city at night, while possibly listening to Jazz. Perhaps part of it stems from Microsoft Bob, where I could make rooms like the one below.
Or perhaps faint memories of, when a young kid, sitting in the car and looking out at the stars and city going by.
I dunno, it seems strange. All I know is that I haven't been more relaxed in a long time than when I drove home last night around 2 AM.
Wednesday, August 8, 2012
Mega Man Series Rated by Coolness
I had thought about doing a video on this, but then I figured...this is less work, and no one will see it anyways. So, here we go.
I love Mega Man. There are many series, however, and I love some of them a lot more than others. How fun the games are are a major factor, but another factor, which I'm calling the "coolness" factor, plays another big role in my opinion of the games. As such this is extremely opinionated.
As I said there are many series, but for this I'm only going to be going over the "robotics" continuity, or main series. So with that, let's get right into it.
Here we are, the first series, the one that started it all. Now I haven't actually played these a whole lot, as I started out with Mega Man X. Nonetheless I know enough.
Character Design: Robots are cool. Fighting robots are even cooler. The original Mega Man, however, isn't all that cool. His design, as well as the design of the rest of the world, is rather "childish" in nature, like it belongs in a 90's Saturday morning cartoon. Oh wait, it was.
Mega Man's design is quite simple and rounded, and looks like he's ten years old. The enemies as well look like toys, some even being based off of toys like Topman and Springman. Oh yeah, all the bosses having man in their name gets annoying. Details also are quite lacking, as with Cutman being basically two colors and a basic body. Still, Mega Man is a robot with a gun, so he gets some points.
Story: Wily wants to rule the world and Mega Man goes off to stop him. There's a lot more to it, but that's the gist of it. Someone wanting to rule the world is silly and cliche, but at least Wily's motivation is more believable. Wily worked with Dr. Light, but Wily felt he deserved more recognition. His jealousy turning into anger, and anger slowly driving him to madness.
Overall: 3.5/10
Mega Man X
Now we're getting better. Mega Man X is what I grew up playing, and compared to Mega Man, X is like the grown up version.
Character Design: X looks older, and his design is edgier. No, literally, he has more edges than Mega Man's "baby smooth" body. Enemies as well had more interesting designs, "edgier", and a lot more detail. Also in this series, X can don additional armor, with each game giving him different abilities and appearances.
In addition to X, there's also the character Zero (Who is playable from X3 and onward). Zero too has a gun, but he also has the Z-Saber. While the efficiency of swords vs. guns are debatable, laser swords trump guns in coolness. Zero most definitely gives Mega Man X a bonus in coolness.
Story: X was created by Dr. Light, who is now long dead, and discovered in an abandoned facility. X has complete free will, meaning he can disobey the three laws of robotics if he so chooses. X's body is "replicated" and used to design many, many more robots, who become known as reploids. Some reploids go insane and harm humans, which then become labeled as mavericks. A reploid called Sigma gets infected with a virus, which then mutates and becomes known as the Sigma Virus. Sigma and the Mavericks don't want to rule the world, but instead want to destroy the inferior humans, and any who get in their way.
This is now a fight about humans vs reploids, with many humans taking casualties (Especially in X4). The story gets more involved (If you actually dig into it), more interesting, and more serious.
Overall: 7/10
You remember me mentioning about Zero in Mega Man X? Well now he gets his own game. And this, my friends, is my favorite series of all.
Character Design: Zero is just plain cooler than X. His sword as mentioned previously makes him cooler, but his body's design is cooler as well. Zero definitely looks different in this series than in the X series, and while I thought it looked weird at first, it has since grew on me. The fact that Zero has long blonde hair may be strange to some, but I think this is an additional bonus of coolness.
Story: It's about 100 years after the X series. X is dead (Well...kinda) and Zero has been in stasis in an abandoned and badly damaged facility. In the years past peace has finally been established, with X having built a city where humans and reploids live peacefully together. At least, until the lack of energy becomes a problem, and a Copy X is created which goes crazy and starts killing off random reploids to preserve energy. Zero is found by Ciel who restores and awakens Zero. Zero fights alongside Ciel and their small band of resistance who fight to stay alive.
Gameplay: I haven't mentioned gameplay before, but there's a fundamental difference about Zero and X. X only had his gun, which means you usually shot at enemies and kept your distance. Zero had a gun as well, but I rarely used it, always preferring the Z-Saber instead. With this, you didn't keep your distance, but instead came right up to the enemy and literally sliced them in half. Most enemies could be destroyed in one or two hits with the Z-Saber, and your score at the end partly depended on your speed. This means I didn't causally come up to an enemy and attack it, it means I dashed right through them. Sword fighting is cool, but running at mad speeds and slicing away your enemies like nothing is even cooler.
Overall: 10/10
This is...a bit different.
Story: This is where I have a problem with ZX series. X and Zero were cool, but they're long dead now. So who replaces them? Human children. Human.... Children.... This is a major step back for me, but it doesn't stop there. For some unexplainable reason, there are now things called Biometals: Floating, talking metal things that "megamerge" with the human children to give them the powers of different reploids. There's the biometal model X and the biometal model Z, so...I guess Zero and X have now been reduced to floating, talking chunks of metal.Yay.
The gameplay and design of the game is very similar to Mega Man Zero, but because of the before mentioned elements, the game feels more like another Saturday morning kids' cartoon.
Character Design: As I mentioned, the design is very similar to the Zero series. The design for "Zero" actually looks even cooler in some regards, like a more-armored Zero.
Overall: 7/10
I love Mega Man. There are many series, however, and I love some of them a lot more than others. How fun the games are are a major factor, but another factor, which I'm calling the "coolness" factor, plays another big role in my opinion of the games. As such this is extremely opinionated.
As I said there are many series, but for this I'm only going to be going over the "robotics" continuity, or main series. So with that, let's get right into it.
Mega Man
Here we are, the first series, the one that started it all. Now I haven't actually played these a whole lot, as I started out with Mega Man X. Nonetheless I know enough.
Character Design: Robots are cool. Fighting robots are even cooler. The original Mega Man, however, isn't all that cool. His design, as well as the design of the rest of the world, is rather "childish" in nature, like it belongs in a 90's Saturday morning cartoon. Oh wait, it was.
Mega Man's design is quite simple and rounded, and looks like he's ten years old. The enemies as well look like toys, some even being based off of toys like Topman and Springman. Oh yeah, all the bosses having man in their name gets annoying. Details also are quite lacking, as with Cutman being basically two colors and a basic body. Still, Mega Man is a robot with a gun, so he gets some points.
Story: Wily wants to rule the world and Mega Man goes off to stop him. There's a lot more to it, but that's the gist of it. Someone wanting to rule the world is silly and cliche, but at least Wily's motivation is more believable. Wily worked with Dr. Light, but Wily felt he deserved more recognition. His jealousy turning into anger, and anger slowly driving him to madness.
Overall: 3.5/10
Mega Man X
Now we're getting better. Mega Man X is what I grew up playing, and compared to Mega Man, X is like the grown up version.
Character Design: X looks older, and his design is edgier. No, literally, he has more edges than Mega Man's "baby smooth" body. Enemies as well had more interesting designs, "edgier", and a lot more detail. Also in this series, X can don additional armor, with each game giving him different abilities and appearances.
In addition to X, there's also the character Zero (Who is playable from X3 and onward). Zero too has a gun, but he also has the Z-Saber. While the efficiency of swords vs. guns are debatable, laser swords trump guns in coolness. Zero most definitely gives Mega Man X a bonus in coolness.
Story: X was created by Dr. Light, who is now long dead, and discovered in an abandoned facility. X has complete free will, meaning he can disobey the three laws of robotics if he so chooses. X's body is "replicated" and used to design many, many more robots, who become known as reploids. Some reploids go insane and harm humans, which then become labeled as mavericks. A reploid called Sigma gets infected with a virus, which then mutates and becomes known as the Sigma Virus. Sigma and the Mavericks don't want to rule the world, but instead want to destroy the inferior humans, and any who get in their way.
This is now a fight about humans vs reploids, with many humans taking casualties (Especially in X4). The story gets more involved (If you actually dig into it), more interesting, and more serious.
Overall: 7/10
Mega Man Zero
Character Design: Zero is just plain cooler than X. His sword as mentioned previously makes him cooler, but his body's design is cooler as well. Zero definitely looks different in this series than in the X series, and while I thought it looked weird at first, it has since grew on me. The fact that Zero has long blonde hair may be strange to some, but I think this is an additional bonus of coolness.
Story: It's about 100 years after the X series. X is dead (Well...kinda) and Zero has been in stasis in an abandoned and badly damaged facility. In the years past peace has finally been established, with X having built a city where humans and reploids live peacefully together. At least, until the lack of energy becomes a problem, and a Copy X is created which goes crazy and starts killing off random reploids to preserve energy. Zero is found by Ciel who restores and awakens Zero. Zero fights alongside Ciel and their small band of resistance who fight to stay alive.
Gameplay: I haven't mentioned gameplay before, but there's a fundamental difference about Zero and X. X only had his gun, which means you usually shot at enemies and kept your distance. Zero had a gun as well, but I rarely used it, always preferring the Z-Saber instead. With this, you didn't keep your distance, but instead came right up to the enemy and literally sliced them in half. Most enemies could be destroyed in one or two hits with the Z-Saber, and your score at the end partly depended on your speed. This means I didn't causally come up to an enemy and attack it, it means I dashed right through them. Sword fighting is cool, but running at mad speeds and slicing away your enemies like nothing is even cooler.
Overall: 10/10
Mega Man ZX
This is...a bit different.
Story: This is where I have a problem with ZX series. X and Zero were cool, but they're long dead now. So who replaces them? Human children. Human.... Children.... This is a major step back for me, but it doesn't stop there. For some unexplainable reason, there are now things called Biometals: Floating, talking metal things that "megamerge" with the human children to give them the powers of different reploids. There's the biometal model X and the biometal model Z, so...I guess Zero and X have now been reduced to floating, talking chunks of metal.
The gameplay and design of the game is very similar to Mega Man Zero, but because of the before mentioned elements, the game feels more like another Saturday morning kids' cartoon.
Character Design: As I mentioned, the design is very similar to the Zero series. The design for "Zero" actually looks even cooler in some regards, like a more-armored Zero.
Overall: 7/10
Saturday, July 28, 2012
Flu Panic!
Friday, April 13, 2012
Song of the Day: Suit Up
There's a fairly recent game called Disney Universe. I've never played it, and probably never will, but the song they've used in their promotional videos is rockin'. It's one of those songs where "suit up" is basically the only lyrics in the whole thing, repeated throughout. Despite that, it's very energetic, and makes me want to get up and move.
Tuesday, March 27, 2012
Song of the Day: Battle On!
There's a fairly new flash series called TOME, and it's pretty good. Good drawings, animation, story, and voice acting. The guy even gets professional voice actors for it.
The song used in the ending credits is "Battle On!". It has plenty of energy, and fits well with the style of the show. Something that gives you the feeling of "I'm gonna take on the world!"
The song used in the ending credits is "Battle On!". It has plenty of energy, and fits well with the style of the show. Something that gives you the feeling of "I'm gonna take on the world!"
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